UML (ステート図)

Markdown で PlantUML、ステート図

UML (ステート図)

ちょっとの間離れるとすぐ忘れてしまうので備忘録として。。。

基本的な書き方だけ。

参考

State Diagram

Simple State

@startuml
[*] --> State1
State1 --> [*]
State1 : this is a string
State1 : this is another string

State1 -> State2
State2 --> [*]
@enduml

まぁ、基本のところね。

Change state rendering

@startuml
hide empty description
[*] --> State1
State1 --> [*]
State1 : this is a string
State1 : this is another string

State1 -> State2
State2 --> [*]
@enduml

hide empty description 殻の説明部分を非表示ね。

Composite state

@startuml
scale 350 width
[*] --> NotShooting

state NotShooting {
  [*] --> Idle
  Idle --> Configuring : EvConfig
  Configuring --> Idle : EvConfig
}

state Configuring {
  [*] --> NewValueSelection
  NewValueSelection --> NewValuePreview : EvNewValue
  NewValuePreview --> NewValueSelection : EvNewValueRejected
  NewValuePreview --> NewValueSelection : EvNewValueSaved

  state NewValuePreview {
     State1 -> State2
  }

}
@enduml

複合的にネストもできる

Sub-state to sub-stat

@startuml
state A {
  state X {
  }
  state Y {
  }
}
 
state B {
  state Z {
  }
}

X --> Z
Z --> Y
@enduml

Stateをまたいでのやりとり

Long name

@startuml
scale 600 width

[*] -> State1
State1 --> State2 : Succeeded
State1 --> [*] : Aborted
State2 --> State3 : Succeeded
State2 --> [*] : Aborted
state State3 {
  state "Accumulate Enough Data\nLong State Name" as long1
  long1 : Just a test
  [*] --> long1
  long1 --> long1 : New Data
  long1 --> ProcessData : Enough Data
}
State3 --> State3 : Failed
State3 --> [*] : Succeeded / Save Result
State3 --> [*] : Aborted
@enduml

長いステート名も\nの改行で表示

Fork [fork, join]

@startuml
state fork_state <<fork>>
[*] --> fork_state
fork_state --> State2
fork_state --> State3

state join_state <<join>>
State2 --> join_state
State3 --> join_state
join_state --> State4
State4 --> [*]
@enduml

分岐処理かな

同時進行

Edit online	
@startuml
[*] --> Active

state Active {
  [*] -> NumLockOff
  NumLockOff --> NumLockOn : EvNumLockPressed
  NumLockOn --> NumLockOff : EvNumLockPressed
  ||
  [*] -> CapsLockOff
  CapsLockOff --> CapsLockOn : EvCapsLockPressed
  CapsLockOn --> CapsLockOff : EvCapsLockPressed
  ||
  [*] -> ScrollLockOff
  ScrollLockOff --> ScrollLockOn : EvCapsLockPressed
  ScrollLockOn --> ScrollLockOff : EvCapsLockPressed
}
[*] --> Active

state Active {
  [*] -> NumLockOff
  NumLockOff --> NumLockOn : EvNumLockPressed
  NumLockOn --> NumLockOff : EvNumLockPressed
  --
  [*] -> CapsLockOff
  CapsLockOff --> CapsLockOn : EvCapsLockPressed
  CapsLockOn --> CapsLockOff : EvCapsLockPressed
  --
  [*] -> ScrollLockOff
  ScrollLockOff --> ScrollLockOn : EvCapsLockPressed
  ScrollLockOn --> ScrollLockOff : EvCapsLockPressed
}

並列処理 横表示・縦表示

Condition

@startuml
state "Req(Id)" as ReqId <<sdlreceive>>
state "Minor(Id)" as MinorId
state "Major(Id)" as MajorId
 
state c <<choice>>
 
Idle --> ReqId
ReqId --> c
c --> MinorId : [Id <= 10]
c --> MajorId : [Id > 10]
@enduml

条件式

Arrow directio

@startuml
[*] -up-> First
First -right-> Second
Second --> Third
Third -left-> Last
@enduml

矢印の向き

line color and style

@startuml
State S1
State S2
S1 -[#DD00AA]-> S2
S1 -left[#yellow]-> S3
S1 -up[#red,dashed]-> S4
S1 -right[dotted,#blue]-> S5
X1 -[dashed]-> X2
Z1 -[dotted]-> Z2
Y1 -[#blue,bold]-> Y2
@enduml

Lineの色

note

@startuml

[*] --> Active
Active --> Inactive
note left of Active : this is a short\nnote
note right of Inactive
A note can also
be defined on
several lines
end note
@enduml

ノート

Inline color

@startuml
state CurrentSite #pink {
    state HardwareSetup #lightblue {
       state Site #brown
        Site -[hidden]-> Controller
        Controller -[hidden]-> Devices
    }
    state PresentationSetup{
        Groups -[hidden]-> PlansAndGraphics
    }
    state Trends #FFFF77
    state Schedule #magenta
    state AlarmSupression
}
@enduml

ステート名の色

Skinparam

@startuml
skinparam backgroundColor LightYellow
skinparam state {
  StartColor MediumBlue
  EndColor Red
  BackgroundColor Peru
  BackgroundColor<<Warning>> Olive
  BorderColor Gray
  FontName Impact
}

[*] --> NotShooting

state "Not Shooting State" as NotShooting {
  state "Idle mode" as Idle <<Warning>>
  state "Configuring mode" as Configuring
  [*] --> Idle
  Idle --> Configuring : EvConfig
  Configuring --> Idle : EvConfig
}

NotShooting --> [*]
@enduml

全体(スキンのスタイル)

Test of all specific skinparam to State Diagrams

@startuml
skinparam State {
  AttributeFontColor blue
  AttributeFontName serif
  AttributeFontSize  9
  AttributeFontStyle italic
  BackgroundColor palegreen
  BorderColor violet
  EndColor gold
  FontColor red
  FontName Sanserif
  FontSize 15
  FontStyle bold
  StartColor silver
}
state A : a a a\na
state B : b b b\nb
[*] -> A  : start
A -> B : a2b
B -> [*] : end
@enduml

文字装飾

Display JSON

@startuml
json json_test {
   "fruit":"Apple",
   "size":"Large",
   "color": ["Red", "Green"]
}
@enduml

json表示


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